Air Mephit

is a Mephit



3e

Pathfinder 2 facts

  • Family: Mephit
  • Level: 1
  • Abilities: Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0
  • AC: 16
  • HP: 12, fast Healing 2 (in open air)
 

Pathfinder 2 sources

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Air, Extraplanar
  • Size: Small
  • CR: 3
 

D&D 3.5 sources

 
 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15
  • AC: 17 (+1 size, +3 Dex, +3 natural)
  • Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)
  • Attacks: 2 claws +4 melee
  • CR: 3
  • Damage: Claw 1d3
  • HD: 3d8 (13)
  • Initiative: +7 (+3 Dex, +4 Improved Initiative)
  • Organization: Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)
  • Qualities: Fast healing 2, damage reduction 5/+1
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +6, Will +3
  • Size: Small
  • Skills: Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6
  • Speed: 30 ft., fly 60 ft. (perfect)
  • Tag: Air
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Outsider