Complete Monster
by
Radaghast Kary
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Air Mephit
is a
Mephit
3e
Pathfinder 2 facts
Family:
Mephit
Level: 1
Abilities: Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0
AC: 16
HP: 12, fast Healing 2 (in open air)
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Air Mephit Monster in Pathfinder 2 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Air, Extraplanar
Size: Small
CR: 3
D&D 3.5 sources
Monster Manual
, p. 181
TN
D&D 3.0 facts
Abilities: Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15
AC: 17 (+1 size, +3 Dex, +3 natural)
Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)
Attacks: 2 claws +4 melee
CR: 3
Damage: Claw 1d3
HD: 3d8 (13)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Organization: Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)
Qualities: Fast healing 2, damage reduction 5/+1
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +6, Will +3
Size: Small
Skills: Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6
Speed: 30 ft., fly 60 ft. (perfect)
Tag: Air
Terrain: Any land and underground
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Air Mephit in 3.0 d20 SRD